

Warp will end any combat chain if the spell lands on an enemy that is not of the same chain. Warp banishes all foes in range and characters will not receive EXP, LP, CP, or loot if successful. It costs 4 MP and moves up one level of a dungeon (when used on the field) or escapes the battle. Warp is a Black Magic spell initially learned by Fusoya and Rydia, and Palom (level 19). It allows the party to warp back to the previous floor of a dungeon at the cost of 4 MP. Warp is a Black Magic spell known by imposter Rydia, Palom and Rydia by default. This animation has been defined for the spell, but is intended to use a green palette rather than the blue palette seen when reflected. The animation is the same as several other instant death attacks, such as Ninth Dimension used by Trap Door, so it is possible that Warp was going to have an in-battle instant death effect, as is the case with other games in the series. Warp was originally meant to be an instant death spell, as seen in the SNES version when a Confused Marionetteer casts the spell with no in-battle effect. In the 3D versions, Warp places the player at the entrance of the previous floor, can be used to flee battles, and is disabled in towns and the Sealed Cave.

In the SNES and GBA versions and ones derived from them, the Warp spell takes the player to the last point they were on on the previous Room Level. Each time one exits something, the Room Level will decrement. On the world map the player is at Room Level 0, but every time one enters a room the "Room Level" increments. "Go" types save the player's location, and "Return" types go back to a saved location. There are two types of map/room changes: "Go" types and "Return" types. The spell's properties come to light when attempting to break down the 64 door hierarchy glitch. It has a casting time of 0, costs 4 MP in the 2D versions, and 10 MP in the 3D versions. It is learned by Rydia (level 12) and Palom (level 29). Warp is a Black Magic spell that moves up one level of a dungeon, or escapes from battles in the 3D versions. It can be used by the Black Mage, Magus, Sage, and Onion Knight jobs. Warp is a level 6 Black Magic spell that either moves the party up one level of a dungeon or kills an enemy. Casts Warp VIII when used in battle.ĭark Soul, Death Knight, Death Rider, Ogre Mage, Royal Guard, Wizardġ,000 gil ( Dawn of Souls, 20th Anniversary Edition) Warp VIII can be cast by Wizard and Devil Wolf, while Warp IX is exclusive to Devil Wolf.Īllows the target to learn Warp when used outside of battle. Any character can learn Warp by having them use the Warp Tome (Banish Scroll in Origins). Warp cannot be used in the Soul of Rebirth outside of battle. Warp is ineffective in the Snow Cave, Bafsk Sewers, the Dreadnought, the Coliseum, and Castle Palamecia due to the storyline. If there are no previous floors, the party will be teleported to the world map in front of the entrance to the dungeon. For example, if the spell is at level 3, the party will be teleported back three floors at the point where they exited that floor. When used in a dungeon outside of battle, Warp teleports the party to previous floors depending on the level of the spell. The success rate increases with the level of the spell, however the success rate is drastically reduced if the spell targets all foes. Previous version: Alter the fabric of time, causing the caster to return to their current location, health, mana, buffs, and debuffs, when cast a second time, or after 6 sec.Warp (Banish in Final Fantasy Origins) is a Black Magic spell that attempts to warp one or all foes to another dimension, defeating them. No longer affects buffs, debuffs and mana, time when the spell can be used prolonged by 4 sec.Changed to a level-30 talent, replaced.

MAGE TIME WARP WOW PATCH
Patch 6.1.0 (): Now has a 1-minute cooldown (down from 1.5 minutes).Patch 9.0.1 (): Added, now a baseline ability.Most buffs and debuffs do not seem to be affected. It sends players back in time, but is negated by long distance and death. A similar but weaker effect exists in the Arcane-only Honor Talent. Returning to past location and health when duration expires.Īlter Time is a mage ability, available at level 19 for Arcane mages and level 58 for Fire and Frost mages.
